In the Fortnitemares v6.20 update, Epic enabled glider redeployment
in all Fortnite game modes, meaning players could pull out their glider
at any time so long as they were three units or higher. What was meant
to be a week-long test has extended into two, with players both fuming over and celebrating the massive buff to mobility.
But today Epic stated
that it's rolling back the glider redeployment change in tomorrow's
v6.30 update, restricting it to big team game modes where it was first
conceived. This isn't necessarily the last time we'll be able to
redeploy gliders in default solos, duos, or squads, though. Epic states a
lack of communication and speed for easing off the gas, "We did not
live up to expectations of quickly iterating on the mechanic and
communicating plans."
Fair enough. I'm a huge fan of glider
redeployment myself. We can talk balance all day, but it makes moving
around that huge map fundamentally more entertaining, and I think Epic
is keeping that in mind. But I do see how such a swift and major change
disrupted existing playstyles too violently. As quickly as Epic has been
iterating on Fortnite, it needed to respond even quicker to
exploitative or frustrating playstyles emerging from the ability to
glide in or out of fights at will, and it did not. I have faith that
glider redeployment can work once items or abilities are introduced to
make each leap a riskier proposition, but at the very least, I can fly
around Disco Domination all I like, dreaming of a better world.



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